Capturing reality for computer graphics applications

Jonas Unger, Andrew Gardner, Per Larsson, Francesco Banterle
ACM SIGGRAPH Asia 2015 Courses, Number 7 - 2015
Download the publication : SIGA15_coursenotes.pdf [60.1Mo]  
This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all fits together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a Virtual Photo Set (VPS): a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced.

Images and movies

 

See also

Read more about Virtual Photo Sets at the project web page .

BibTex references

@InProceedings\{UGLB15,
  author       = "Unger, Jonas and Gardner, Andrew and Larsson, Per and Banterle, Francesco",
  title        = "Capturing reality for computer graphics applications",
  booktitle    = "ACM SIGGRAPH Asia 2015 Courses",
  number       = "7",
  year         = "2015"
}

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