Real-time multi-band synthesis of ocean water with new iterative up-sampling technique

Ehsan Miandji, Mohammad H. Sargazi M., Faramarz Samavati, Mohammad Emadi
Visual Computer, Volume 25, page 697-705 - 2009
Download the publication : ocean_water.pdf [1.2Mo]  
Adapting natural phenomena rendering for realtime applications has become a common practice in computer graphics.We propose a GPU-based multi-band method for optimized synthesis of “far from coast” ocean waves using an empirical Fourier domain model. Instead of performing two independent syntheses for low- and high-band frequencies of ocean waves, we perform only low-band synthesis and employ results to reproduce high frequency details of ocean surface by an optimized iterative up-sampling stage. Our experimental results show that this approach greatly improves the performance of original multi-band synthesis while maintaining image quality.

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BibTex references

@Article\{MSSE09,
  author       = "Miandji, Ehsan and Sargazi M., Mohammad H. and Samavati, Faramarz and Emadi, Mohammad",
  title        = "Real-time multi-band synthesis of ocean water with new iterative up-sampling technique",
  journal      = "Visual Computer",
  volume       = "25",
  pages        = "697-705",
  year         = "2009",
  note         = "http://www.springerlink.com/content/x122242u3887p470/"
}

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